Wednesday, March 23, 2011

Cave Story



I’ve been away from writing for a bit because I’ve been completely enamored with 2 games: Cave Story and Nier. Strangely enough I’ve been suspect of both of these games because of fan boy reviews of the former and critical revulsion of the latter. Either way what I’ve learned is that reviews on GameFAQs should never be read.

Cave Story is a 2D platformer where you play an amnesiac robot that finds himself in a self-referential cave. In this cave (which is actually a floating island) there are creatures that are being used as weapons against their will. Your job is to change their grammatical modifier from “oppressed” to “liberated”.

I like this game for several reasons. First and for most, it has a pseudo-8-bit stylization and game play. I love when things are pixelated on purpose. Your control options are move, jump and shoot which is kind of nice considering how every game I play now has to have some cryptic Gordian set of controls. It's hard to remember which random shoulder button reloads your gun on a controller with 16 buttons when someone is filling your torso with daylight.

One thing I do hate about Cave Story is the fact that Nintendo has this insufferable habit of pretending that everyone on the planet has enough disposable income to buy a DSi and a Wii and a Xbox and a PS3 and a PSP and every other iteration of everything ever made… Ever. Yeah, it’s only $10 but I’ve never paid that much for a DSiware game. Even still, Cave Story isn’t even that long and a high ticket price wont attract the casual gamer who is usually looking for the biggest bang for the buck. And the casual gamer is who spends the most on the gaming industry (either them or the obnoxiously frugal parents of bleary-eyes troll spawn).

This is espically annoying when you realize that Cave Story was originally released as freeware for the PC.

Cave Story will be released on 3d format for the 3DS.

Probably for a lot of money...

Stay tuned of my review of Nier.

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